These types of governments are based upon the types found there in 272 B.C. Building Trees: These .pdf's contain the building trees for each faction. Europa Barbarorum II If this is your first visit, be sure to check out the FAQ by clicking the link above. Some buildings have been added to help counter that problem. Government buildings are different from core buildings. Units can be edited as well for defence, attack strength and unit count. Let's play Europa Barbarorum 2 (M:TW) as SPQR- part 0 "The Setup" - Duration: 34:45. Each type of government gives benefits and drawbacks for unit recruitment, building availability, population happiness and squalor and so on. These let a city honour a second official deity and receive some of the benefits that a primary religious building for that deity would bring. All of these will (we hope) add to the educational uses of the game as well as making it more personalized for each faction and more enjoyable to the player. This type of government is moderately cheap and fast to create. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension … Religious buildings in Europa Barbarorum work in a similar manner as they did in Vanilla. If however you want to improve the mod further there's the ReallyBadAI (battle AI) mod. You will find a few local units (not normally of your faction’s style) available to you in these provinces, especially in the lower levels of the MIC’s. A city's primary deity is also restricted to the deities that are worshipped by its ruling faction. With this type of expansion, it is also logical that very few units made up mostly of 'foreigners' would be available for you to recruit in these areas, but it is possible that a few very simple troop types could be gathered together from the small numbers of natives you have allowed to remain in the province. Europa Barbarorum is a total conversion, though it covers roughly the same time period as the imperial campaign included with RTW. Close. Something many R:TW fans had a problem with in R:TW Vanilla were the unrealistic bonuses given by religious buildings. New unique buildings and wonders have also been added to the different cities, which give many different benefits. Hi, you can also mod the txt files of the game to set building bonuses, build times and cost. To start viewing messages, select the forum that you want to visit from the selection below. A Hellenistic era modification for the computer game Medieval II: Total War: Kingdoms. Remove the folders “sp game edu backup” and “mp game edu backup”, which are located inside your EB folder. Some cities which were associated with a particular deity historically will have a religious building dedicated to that deity in EB, such as Athenai, which has a Temple of Athena at the start of the game. You will find many other building types new to you in EB also. Some of the best naval harbors are restricted even further as you will find, to the best harbor sites in the ancient world. Posted by 3 years ago. C3rno 12 years ago #2. Hey folks. Episode 2. Europa Barbarorum (Latin: Europe of the Barbarians), or EB, is a modification of the PC game Rome: Total War (RTW) based on the desire to provide Rome: Total War players with a more historically accurate game experience.. The MIC represents the buildup of infrastructure in a province to support the raising, training, equipping, and logistical organization of the faction's military. Conquests in Italy and an alliance with Rome were of little help when their great king Alexandros was killed in 330. In Europa Barbarorum, factions undergo a series of reforms that represent the changing of the military institution of a faction if the player manages to accomplish the requirements needed for the reform to occur. 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